If you have the Unreal Engine Marketplace/Epic Store plugin version – Install & Setup
These steps are necessary to make the folder structure compatible with other tutorials such as installing other Xandra characters. Not necessary if you have the Artstation/Xandra3d.com version – you can skip to the section below.
Installing Plugin & Migrating the Plugin Content into your Content folder
Our Xandra Character Creator project had to be submitted to the Unreal Engine Marketplace as a Code Plugin because it includes C++ code.
This means it doesn’t have the same folder structure as other Xandra assets which are released as full Unreal Engine projects.
However, you can move all the content from the plugin to the project so that it uses the same file structure as other Xandra assets, to help avoid duplication. The other tutorials such as ones for installing Xandra characters to the character creator will assume that you have done this.
It’s still technically possible to use the project keeping it as a Code Plugin, but if you install other Xandra assets you might find you have several duplicates of shared assets and blueprints which could become confusing, and you’d have to keep this difference in mind when following other tutorials.
To move the Xandra Character Creator content from the code plugin to your project, follow the steps below.
- Install the XandraCharCreator plugin through the Epic Games Launcher (Unreal Engine -> Library -> Vault)
- Open your Unreal Engine Project
- Install the plugin to your Project by clicking Edit -> Plugins. Search for Xandra Character Creator and tick to install it, then restart your project to load it.
- Click Settings in the content browser and ensure Show Engine Content and Show Plugin Content are ticked to access the Character creator content.
- Navigate to Engine -> Plugins -> Xandra Character Creator Content
- Click and drag the XANDRA folder from Xandra Character Creator Content into your project’s Content folder and select ‘Move Here’.
- Be careful as it could overwrite files if you already have XANDRA assets in the project – take a backup of your project first to prevent data loss.
Now your project folder structur ewill be compatible with the rest of these tutorials.
Otherwise, if you have the Xandra3D.com or Artstation version – Install & Setup
- Right click the downloaded uproject and select the Unreal Engine, select Show more options, then Switch Unreal Engine Version and select the exact version you want to use it with.
- Run ‘installer.bat’ (new) included in the Artstation download to copy in our pre-built code plugin matching your engine version to the Plugins folder. Enter the Unreal Engine version you are using. We support 4.27, 5.1, 5.2, 5.3 and 5.4. Then you should be able to open the downloaded uproject without it prompting you to rebuild the plugin.
- To add the Xandra Character Creator to your own project, follow Adding Xandra Character Creator to your Existing Project