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Adding the Character Creator to your Existing Project (Artstation version only)

These instructions apply if you have downloaded the Artstation ‘.uproject’ version of the Character Creator and you want to migrate it into your existing Unreal Engine project.

Following these steps will help you avoid issues with textures after moving the character creator to another project.

  1. Make a backup copy of the target project before starting, in case the migrating process overwrites files you wanted to keep. Without a backup there is no way to recover lost files during migration.
  2. Ensure the target project has enabled the settings requred to use XANDRA characters following the instructions at https://www.xandra3d.com/documents/characters – otherwise there will be issues such as incorrect looking textures on the characters.
  3. Open the downloaded XANDRA Character Creator project in Unreal Engine.
  4. Right click the XANDRA/CharacterCreator folder and select ‘Migrate…’. It will automatically select all referenced textures and meshes outside of this folder as well.
  5. Click OK
  6. Select the Content folder of your target project.
  7. Confirm – but first check you have backed up any files it prompts you to override.
  8. Copy the Plugins folder to the target project. Check you have backed up any files it prompts you to override.
  9. Open the target project
  10. It may ask you to compile the XANDRA Plugins on launch – click Yes. If it fails, you can copy the pre-built plugins from PluginsBuilds_ForDifferentUEVersions\PluginsBuild<UEVersion> into your Plugins folder, or follow steps in Building the Plugin Yourself.
  11. Confirm the In-Editor Character Creator level can be run.