Posting your own assets for sale on the Xandra 3D store.
Through my partnership program, you may list products on the Xandra 3D store for an agreed percentage of your product's revenue:
- They must be compatible with Xandra Character Creator and F4 or M4 models.
- You will need a Paypal account for this revenue split to work.
To enquire about participating in my partnership program, please contact hello@xandra3D.com with a link to your portfolio or some examples of your work.
All partners are vetted by Xandra 3D, and packages are reviewed before publishing to ensure quality items are listed on the store.
Below is a guide to preparing your assets for publishing:
Modelling and Rigging the Items:
- Download my F4 or M4 Blender template file, from the Character Creator Product Downloads.
- Follow the steps in this video to fit and rig a clothing item to my base character rig
- Fit your clothing items to the proportions of this character
- Rig them to the skeleton
- Copy the skin weights from the base mesh
- Move the bones to ensure the clothes deform naturally
- Copy the blendshapes from "F4_BodyShapes_Shell" to your mesh by using the free Blender plugin "Mesh Data Transfer"
- Add base skin under the clothing
- Export using the settings in the video.
Preparing the Unreal Engine File:
Import the item and set up materials
- In your main project containing Xandra Character Creator, import your clothing items and set up the materials
- When importing, set the skeleton to SK_F4M4, and the Physics asset to either PA_F4 or PA_M4.
- Make sure to use the appropriate Master material for each item. If you are unsure, look at how a similar item is set up. For example, clothing materials must be a child of "M_ClothingSimple_Add"). Hair materials must be a child of "MI_X3D_Hair_V7". You can find the master materials under XANDRA/Characters/_Master/Materials.
Render images in the render map
- Under Characters/F4_M4/Levels, you will find a map called "L_Render"
- You can drag your item into this scene, parent it under "Scene/Actor" with -90 in the Z Location and Z Rotation. This will give you good lighting to take screenshots.
- Use "High Resolution Screenshot" in the 3 bars menu in the top left corner to take some images of your item from various angles.
Set up a WardrobeItems Data Table:
- Under XANDRA/Characters/_Master/WardrobeItems, select and duplicate a wardrobe file which corresponds with the type of asset you are creating. For example, for meshes such as clothing, accessories, or hairstyles, you could use "DT_Standard". For textures like makeup, brows, skins, you can use "DT_Standard_Textures".
- Rename your duplicate data table with the naming convention: "DT_YourName_YourItem" for example DT_Xandra3D_MyJacket.
- Open the data table, delete the existing rows, then create a new row with details specific to your mesh:
- Row Name: a unique identifier for your item. This is not shown in the display.
- Mesh Wardrobe Type: the body area your mesh is covering, e.g torso for a jacket.
- Display Name: The name which shows in the CC UI.
- Mesh: choose your mesh here
- Display Image: if you are making a hairstyle, take a screenshot and put an icon in here.
- Once this is done, save your wardrobe item, and save your project.
Test your item in the interface
- Open XANDRA/CharacterCreator/Maps/Lvl_MAIN_CharacterCreator, and customize a character using your assets to confirm they are appearing correctly.
Migrate your Content to an Empty Template Project:
- Download my Empty UE Template Project, and unpack the .zip file
- In your main project, right click on the Wardrobe Item data table you just created ONLY (do not select anything else, only the data table you set up).
- Click Asset Actions > Migrate
- Select the content folder of the Empty UE Template project you downloaded.
- Now you should have a UE project which only contains the files relevant to the asset you made.
Package the file:
- Right click on the Content folder of the UE Template project which you migrated your individual asset to, and compress to a .zip file.
- Upload this .zip somewhere for Xandra to review, and you're done!