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Documentation


XCC 03: Adding Content Packs

Xandra Character Creator is compatible with any "F4" or "M4" packs on the Xandra 3D store.


To install a new pack:


  • Download the Unreal engine .zip file from the product page
  • Unpack the downloaded .zip file, and copy the "Content" folder inside
  • Paste the content folder to merge with the one in your Xandra Character Creator project
  • Always select "NO" to overriding content.


When you open Xandra Character Creator, you should now see your items in the interface.


Enabling / Disabling installed packs:

Items are added to the interface through Data Tables in the Xandra/_Master/WardrobeItems folder.

Simply moving a wardrobe data table to this folder adds models and information to the interface.

To disable a pack, move the associated Data Table to the "Disabled" folder.


Setting up a Wardrobe Data Table:

  • Under XANDRA/Characters/_Master/WardrobeItems, select and duplicate a wardrobe file which corresponds with the type of asset you are creating. For example, for meshes such as clothing, accessories, or hairstyles, you could use "DT_Standard". For textures like makeup, brows, skins, you can use "DT_Standard_Textures".
  • Rename your duplicate data table, give it a unique name
  • Open the data table, delete the existing rows, then create a new row with details specific to your mesh:
  • Row Name: a unique identifier for your item. This is not shown in the display.
  • Mesh Wardrobe Type: the body area your mesh is covering, e.g torso for a jacket.
  • Display Name: This is the name which shows in the CC UI.
  • Mesh: choose your mesh here
  • Display Image: These are only shown for hairstyles. If you like you can load your mesh into the CC map, take a screenshot, and put the icon in here.
  • Once this is done, save your wardrobe item, and save your project.