Xandra Character Creator is compatible with any "F4" or "M4" packs on the Xandra 3D store.
To install a new pack:
- Download the Unreal engine .zip file from the product page
- Unpack the downloaded .zip file, and copy the "Content" folder inside
- Paste the content folder to merge with the one in your Xandra Character Creator project
- Always select "NO" to overriding content.
When you open Xandra Character Creator, you should now see your items in the interface.
Enabling / Disabling installed packs:
Items are added to the interface through Data Tables in the Xandra/_Master/WardrobeItems folder.
Simply moving a wardrobe data table to this folder adds models and information to the interface.
To disable a pack, move the associated Data Table to the "Disabled" folder.
Setting up a Wardrobe Data Table:
- Under XANDRA/Characters/_Master/WardrobeItems, select and duplicate a wardrobe file which corresponds with the type of asset you are creating. For example, for meshes such as clothing, accessories, or hairstyles, you could use "DT_Standard". For textures like makeup, brows, skins, you can use "DT_Standard_Textures".
- Rename your duplicate data table, give it a unique name
- Open the data table, delete the existing rows, then create a new row with details specific to your mesh:
- Row Name: a unique identifier for your item. This is not shown in the display.
- Mesh Wardrobe Type: the body area your mesh is covering, e.g torso for a jacket.
- Display Name: This is the name which shows in the CC UI.
- Mesh: choose your mesh here
- Display Image: These are only shown for hairstyles. If you like you can load your mesh into the CC map, take a screenshot, and put the icon in here.
- Once this is done, save your wardrobe item, and save your project.