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Documentation


XCC 04: Blueprint Character Creation

Creating & Using Character Appearances


Xandra Character Creator has two "modes"


Mode one - Lvl_MAIN_CharacterCreator: Creating and saving character appearances to use in blueprints through the unreal engine editor. This is for creating NPCs, a player character which is pre-defined before gameplay, or Vtuber avatars.


Mode Two - Lvl_DEMO_CharCreator_InGame: This is a player avatar creation interface you can add to your own game, so that your player can create their character at runtime.



This article covers Mode One: How to create create and save character appearances to use within blueprints for game development.


Looking to make a player avatar at runtime? Then follow the next tutorial instead.



  1. Open XANDRA/CharacterCreator/Scenes/Lvl Character Creator In-Editor scene and click Play
  2. Use the available options to customise your character's hair, makeup, body and face.
  3. Type a name for your custom appearance (must not contain spaces or special characters) and click Save.
  4. A Character Appearance .xchar file will have been created on disk (CustomCharacterFiles folder). This text file contains the IDs of each wardrobe item used and slider values.
  5. Edit the appearance by selecting it in the drop down, make changes and click save when done.


Using your Character Appearance in a Blueprint:




  1. Create an Actor blueprint that inherits from BP_XANDRACustomChar
  2. Select the custom appearance you made in the Appearance drop down in the Details tab of your BP_XANDRACustomChar.
  3. Use the Actor as desired in your scene

In the Example_CustomEditorCharacters folder, you can find some example blueprints which have had their Appearance set.