This is a Beginner Tutorial showing how to use Xandra Character Creator for the first time.
Download & Install the Project:
If you have the Unreal Engine Marketplace/ Epic Store / FAB store version:
FAB unfortunately does not accept a regular Unreal Engine project with C++ code without putting it in the "Code Plugins" category, and compiling all the assets as a plugin (with a different folder structure than we need for compatibility with our character library).
To workaround this, we have uploaded as a .zip file. Please download the .ZIP file from FAB under the "Additional Files" Section.

Once you have downloaded that copy, you can follow the Xandra3D.com / Artstation version steps below:
If you have the Artstation / Xandra3D.com version:
- Right click the downloaded uproject and select the Unreal Engine, select Show more options, then Switch Unreal Engine Version and select the exact version you want to use it with.
- Run ‘installer.bat’ to copy in our pre-built code plugin matching your engine version to the Plugins folder. Enter the Unreal Engine version you are using. Then you should be able to open the downloaded uproject without it prompting you to rebuild the plugin.
- To add the Xandra Character Creator to your own project, follow the steps below:
Adding Xandra Character Creator to your Existing Project
Make a backup copy of the target project before starting, in case the migrating process overwrites files you wanted to keep. Without a backup there is no way to recover lost files during migration.
Step One: Open your own project.
In your project, you will need to change the following settings:
- Enable Virtual Texturing Support. (Search for "Virtual Texture" in the project settings)
- Enable the following plugins in the project:
- Apple ARKit,
- Apple ARKit Face Support
- Live Link
- Enhanced Input
Step Two: Save and close your project, then open the downloaded XANDRA Character Creator project.
- Ensure you are running the .bat file and right clicking the .uproject to open it with the same version of Unreal as your target project.
- Right click the XANDRA folder and select ‘Migrate…’. It will automatically select all referenced textures and meshes outside of this folder as well.
- Click OK
- Select the Content folder of your target project.
- Confirm – but first check you have backed up any files it prompts you to override.
- Finally, copy the Plugins folder from the downloaded Xandra Character Creator project your target project. Check you have backed up any files it prompts you to override.
Step Three: Confirm the Project is Working
Open the target project. It may ask you to compile the XANDRA Plugins on launch – click Yes.
If it fails, you can copy the pre-built plugins from PluginsBuilds_ForDifferentUEVersions\PluginsBuild<UEVersion> into your Plugins folder.
Confirm the In-Editor Character Creator level can be run.
Step Four: Copying the Movement Controls
In a new project, the movement likely will not work. If you’d like to use our Xandra Character Creator for your movement controls, there are two options:
- Option One, overrides your game project settings: Copy the Config folder to the target project. Please note, this will override ALL of your config settings, including any movement settings and plugins you have enabled in your project.
- Option Two, copies the movement controls only: If your Config files are already setup for your game, and you only want to migrate the movement controls, simply open Edit > Project Settings > Input in the Character Creator project, export the inputs, and import them into your own project settings

Using the Character Creator:
Open the Character Creator Map:
There are two levels included.
- The Main Map is for in-editor use, for creating appearances to use in blueprints.
- The In-Game Map is to use as a player character creator, within your game
Run the level, and customize your character!